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AI Insights · Timothy · January 2022

Top 5 3D Cartoon Games in Mexico Q4 2021

In Q4 2021, Mexico's top 5 3D cartoon games showed significant variations in weekly downloads, revenue, and active users, with notable performances from Clash Royale and Brawl Stars.

Top 5 3D Cartoon Games in Mexico Q4 2021

In the fourth quarter of 2021, the top 5 3D cartoon games in Mexico showcased dynamic performances across various metrics, as indicated by Sensor Tower data. Here’s a closer look at how each game fared on a unified platform.

Clash Royale from Supercell saw significant growth in weekly revenue, starting at approximately $73K at the end of September and peaking at around $205K in early December. Weekly downloads also exhibited an upward trend, reaching a high of about 304K in the final week of December. The game maintained a strong user base, with weekly active users rising from about 4.8M to over 8.6M by the end of the quarter.

Supercell's Brawl Stars experienced fluctuating weekly revenue, with a notable peak of roughly $83K in mid-December. Weekly downloads saw a significant increase towards the end of the quarter, going from around 59K in late September to a high of approximately 96K in the last week of December. Weekly active users displayed some volatility, ending the quarter at about 1.1M.

Homescapes by Playrix had a relatively steady performance in weekly revenue, maintaining around $49K to $58K throughout the quarter. Weekly downloads fluctuated, with a notable increase in the last week of December, reaching approximately 35K. The game’s weekly active users remained stable, ending the quarter with around 456K active users.

Niantic's Pokémon GO showed a steady increase in weekly revenue, peaking at about $64K in mid-December before dropping to approximately $41K in the final week. Weekly downloads were fairly consistent, with a peak of around 65K in late November. The game’s weekly active users saw a slight decline, ending the quarter at roughly 3M.

Finally, Gardenscapes by Playrix maintained a steady weekly revenue, hovering between $40K and $52K throughout the quarter. The game’s weekly downloads were relatively low, fluctuating around 9K to 11K, with a minor peak of approximately 49K in mid-October. Weekly active users saw some fluctuations, ending the quarter at around 569K.

For more detailed insights and data on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022